
Motion- action or process of moving
Time – movement through space takes time to accomplish

Appearance- out look of a product

Moore's Law- predicted that every two years our devices will be faster and smaller and still powerful
Fitt's Law- moving from point and A to B is determined by 2factors; the distance to the target, and the size of target
Hick's Law- The time it takes for users to make decisions is determined of possibl choice they have.
The Magical Number Seven- human mind is best at remembering 7 sets of items so designers should avoid no more than 7 items.
Tesler's Law- complexity, which states that some complexity is inherent to every process
The Poka-Yoke Principle- avoiding inadvertent error. Focing users to adjust their behavior and corrtectly execute an operation
Direct Manipulation- selecting a digital object with a finger or with a mouse or some other extension of the hand.
Indirect Manipulation- use a command or menu or other menus that isn’t directly a part of the digital object to alter that object
Feedback: something has happened
Feedforward: knowing ahead what will happen before perform an action.

Trustworthy- for users to know that the product will work and it is a good quality product and it ‘s not going to break apart right away
Texture- how object feels

Appropriate- design with awareness of understanding of culture, customs, sexes and ages

Smart- products/ services should be more intelligent than we are to prevent from running into problems and mistakes.

Ludic- services/product is comfortable for others to play and no serious
consequences.

Responsive- to inform users that product/service had heard a request and respond accordingly




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