Sunday, February 20, 2011

Ch3- Reading response


Motion- action or process of moving

Space- 2D, 3D space of physical, and digital space

Time – movement through space takes time to accomplish

Appearance- out look of a product

Moore's Law- predicted that every two years our devices will be faster and smaller and still powerful

Fitt's Law- moving from point and A to B is determined by 2factors; the distance to the target, and the size of target

Hick's Law- The time it takes for users to make decisions is determined of possibl choice they have.

The Magical Number Seven- human mind is best at remembering 7 sets of items so designers should avoid no more than 7 items.

Tesler's Law- complexity, which states that some complexity is inherent to every process

The Poka-Yoke Principle- avoiding inadvertent error. Focing users to adjust their behavior and corrtectly execute an operation

Direct Manipulation- selecting a digital object with a finger or with a mouse or some other extension of the hand.

Indirect Manipulation- use a command or menu or other menus that isn’t directly a part of the digital object to alter that object

Feedback: something has happened

Feedforward: knowing ahead what will happen before perform an action.

Trustworthy- for users to know that the product will work and it is a good quality product and it ‘s not going to break apart right away




Texture- how object feels


Appropriate- design with awareness of understanding of culture, customs, sexes and ages

Smart- products/ services should be more intelligent than we are to prevent from running into problems and mistakes.


Ludic- services/product is comfortable for others to play and no serious

consequences.

Responsive- to inform users that product/service had heard a request and respond accordingly



Pleasurable- well designed product in and out

CH3- Reading response

The Elements of Interaction Design

(Define the following terms as they relate to Interaction Design)

Motion- action or process of moving

Space- 2D, 3D space of physical, and digital space

Time – movement through space takes time to accomplish

Appearance- out look of a product

Texture- how object feels

The Laws of Interaction Design

(Define the following laws)

Moore's Law- predicted that every two years our devices will be faster and smaller and still powerful

Fitt's Law- moving from point and A to B is determined by 2factors; the distance to the target, and the size of target

Hick's Law- The time it takes for users to make decisions is determined of possibl choice they have.

The Magical Number Seven- human mind is best at remembering 7 sets of items so designers should avoid no more than 7 items.

Tesler's Law- complexity, which states that some complexity is inherent to every process

The Poka-Yoke Principle- avoiding inadvertent error. Focing users to adjust their behavior and corrtectly execute an operation

Direct Manipulation- selecting a digital object with a finger or with a mouse or some other extension of the hand.

Indirect Manipulation- use a command or menu or other menus that isn’t directly a part of the digital object to alter that object

Feedback: something has happened

Feedforward: knowing ahead what will happen before perform an action.

The Characteristics of Good Interaction Design

(Define the following characteristics in terms of interaction design)

Trustworthy- for users to know that the product will work and it is a good quality product and it ‘s not going to break apart right away.

Appropriate- design with awareness of understanding of culture, customs, sexes and ages

Smart- products/ services should be more intelligent than we are to prevent from running into problems and mistakes.

Responsive- to inform users that product/service had heard a request and respond accordingly

Clever- intelligent, thoughtful that led to good feelings

Ludic- services/product is comfortable for others to play and no serious

consequences.

Pleasurable- well designed product in and out