Sunday, April 17, 2011

Portfolio Websites

This very high tech looking portfolio was definitely attractive. everything is in some type of device form. and lightning and shade was very nice as well. only thing that was negative was it was hard to see.




This portfolio was not all that great. so this portfolio won't work for me. I was not too big fan of this type of layout. The words seems



This was a index page, you can move around the cards to view portfolio. I love how interacting this portfolio was. it open up like a fan and it makes cute little sounds. it's simple and fun.
Although I like design and concept only thing that I didn't like was I could not view images to open compare.


Sunday, February 20, 2011

Ch3- Reading response


Motion- action or process of moving

Space- 2D, 3D space of physical, and digital space

Time – movement through space takes time to accomplish

Appearance- out look of a product

Moore's Law- predicted that every two years our devices will be faster and smaller and still powerful

Fitt's Law- moving from point and A to B is determined by 2factors; the distance to the target, and the size of target

Hick's Law- The time it takes for users to make decisions is determined of possibl choice they have.

The Magical Number Seven- human mind is best at remembering 7 sets of items so designers should avoid no more than 7 items.

Tesler's Law- complexity, which states that some complexity is inherent to every process

The Poka-Yoke Principle- avoiding inadvertent error. Focing users to adjust their behavior and corrtectly execute an operation

Direct Manipulation- selecting a digital object with a finger or with a mouse or some other extension of the hand.

Indirect Manipulation- use a command or menu or other menus that isn’t directly a part of the digital object to alter that object

Feedback: something has happened

Feedforward: knowing ahead what will happen before perform an action.

Trustworthy- for users to know that the product will work and it is a good quality product and it ‘s not going to break apart right away




Texture- how object feels


Appropriate- design with awareness of understanding of culture, customs, sexes and ages

Smart- products/ services should be more intelligent than we are to prevent from running into problems and mistakes.


Ludic- services/product is comfortable for others to play and no serious

consequences.

Responsive- to inform users that product/service had heard a request and respond accordingly



Pleasurable- well designed product in and out

CH3- Reading response

The Elements of Interaction Design

(Define the following terms as they relate to Interaction Design)

Motion- action or process of moving

Space- 2D, 3D space of physical, and digital space

Time – movement through space takes time to accomplish

Appearance- out look of a product

Texture- how object feels

The Laws of Interaction Design

(Define the following laws)

Moore's Law- predicted that every two years our devices will be faster and smaller and still powerful

Fitt's Law- moving from point and A to B is determined by 2factors; the distance to the target, and the size of target

Hick's Law- The time it takes for users to make decisions is determined of possibl choice they have.

The Magical Number Seven- human mind is best at remembering 7 sets of items so designers should avoid no more than 7 items.

Tesler's Law- complexity, which states that some complexity is inherent to every process

The Poka-Yoke Principle- avoiding inadvertent error. Focing users to adjust their behavior and corrtectly execute an operation

Direct Manipulation- selecting a digital object with a finger or with a mouse or some other extension of the hand.

Indirect Manipulation- use a command or menu or other menus that isn’t directly a part of the digital object to alter that object

Feedback: something has happened

Feedforward: knowing ahead what will happen before perform an action.

The Characteristics of Good Interaction Design

(Define the following characteristics in terms of interaction design)

Trustworthy- for users to know that the product will work and it is a good quality product and it ‘s not going to break apart right away.

Appropriate- design with awareness of understanding of culture, customs, sexes and ages

Smart- products/ services should be more intelligent than we are to prevent from running into problems and mistakes.

Responsive- to inform users that product/service had heard a request and respond accordingly

Clever- intelligent, thoughtful that led to good feelings

Ludic- services/product is comfortable for others to play and no serious

consequences.

Pleasurable- well designed product in and out


Monday, January 31, 2011

reading response_CH.2


Designers are always trying figure out new solutions and problem solving. This chapter mentioned that ipod was such a genius design. Many people no longer need to carry so many CDs or DVDs with them. We can put thousands of songs and movies on ipod to go and we can access them anytime we want to. We can even run, mow lawn, any activities we want but it was hard to do those activities with bulky CD players. Ipod was genius then I don’t know what to say about Iphone, and Ipad. They are super amazing designs. Cellular phones were made for making calls but not anymore. People can do so many other things other than calling people nowadays. Internet accesses on smart phones allow people to do so many other things on a little phone. There are so many apps; productivity, game, art, cook, magazines, health, medicine, photo editors, etc. What about ipad? That is also amazing but it does not have a camera so they are trying to make new ipad with camera. One leads to other modifying so that more and more intelligent designs can come out. Making things more comfortable, convenient and fast and fast!!! Interaction design and technology is full of big surprises!

Monday, January 17, 2011

Interaction design




It’s so essential to have interaction design especially these days. We don’t know how we functioned without them before. In old times people had to dial to make a call and when people wanted to make international phone calls they had to go through few operators and wait for awhile to talk to someone. Also phone bill was very high. The telephone invented by Alexander Bell was about 135 years ago and over the time technology have been keep on improving. Now we can call international calls so easily. A lot of times it’s free and we can call multiple people and see them all on the screen. All hard work of interaction designs and technology are behind those many years. Interaction designs have become so much more important than ever. Everything that is around us, things that entertain us have to do with technology, electronics. They all require interaction designs. People want interaction designs to be more visually attractive, shiny, fun, multitasking, and useful. I am already amazed with a lot brilliant technology and interactive designs people have done but we as people seem to want more. People are looking for something better, faster, unique and more useful. I don’t think there is going to be an end. People just need to constantly learn about new technology. I often wonder where this technology will end up. Probably there will no end unless this world faces the end.